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More than 1,, copies are in print - not counting foreign editions. Buy it once, have it always. Download your purchases again whenever you need to. Dungeon Scribd. Send a band of adventurers on impossible missions in a magical Roman Empire, as they struggle to win honor and hold back the darkness. Download digital purchases again whenever you need to.

Races Farfuture. The final chapter puts it all together in a new fantasy setting, Roma Arcana, based on the legends of ancient Rome in its darkest and most …. Scribd - Download on the App Store. Scribd - Get it on Google Play. If you are author or …. Examples Themook. Note: This is an older project, and some of these are not as up-to-date as the web pages they are taken from.

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Original electronic format These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality. File Last Updated:. This title was added to our catalog on February 20, Publisher Average Rating. See All Reviews. Where there existed fantasy , sci-fi, horror, and even superhero role-playing games, GURPS went in the direction if being all of those and more; saw both the 1st and 2nd ….

Fantasy Mygurps. An amazingly in-depth toolkit to help any GM create and run a campaign in a fantasy world. Explores all of the tropes that make fantasy fun and translates them into gaming. Recommended even if …. For dungeons with dozens of levels and hundreds of rooms. Edition Index. No changes or updates from that edition were made, but we have appended all known errata to the end of the document.

Other Readonbooks. Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. How to code equipment that by MeddlingMonk. Played Amazon.

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Land Vehicles. Box , Austin, TX Resources include: New supplements and adventures. Warehouse Just head over to warehouse Pyramid pyramid. The entire issue library is available at Warehouse 23! You can also join us at facebook. Or explore that hashtag for ideas to add to your own game!

Store Finder storefinder. Local shops are great places to play our games and meet fellow gamers! Bibliographies are a great resource for finding more of what you love! Everyone makes mistakes, including us — but we do our best to fix our errors. Page references that begin with B refer to that book, not this one. Contents Small Sailing Ships. Flying Creations. B22 and p. In or sometimes beyond.

After all, ons. Epic Treasures has a short chapter of weird and highly fantastical vehicles. It takes realism as its baseline, but goes further, applying genrefantasy thinking to the subject. Of course, not every Additional Art Acknowledgments vehicle described here belongs in every fantasy setP. Le Breton Cases de naturels. Paris, Retrieved from the Library of Congress, loc. Referenced Worlds For convenience, and to illustrate the sort of fantasy assumptions involved with these vehicles, this volume makes frequent references to pre-existing GURPS fantasy settings.

These include: P. However, those references are intended to illustrate, not to restrict; nothing stops the GM from borrowing any of these vehicles for their own settings.

Table Formats The vehicle details tables in this book follow the format defined on pp. Variations and complications are discussed in the table notes; in particular, many vehicles have different DR on different components. In some cases, game statistics have been borrowed from those previous books, as noted where appropriate in the text. He is qualified to operate a horseless carriage of TL8 construction, but prefers that it not be subject to supernatural influences.

Introduction 3 Chapter One Land Vehicles Once upon a time, Hogan the peddler was driving home from market late at night through the forest. Hogan was quite well off, as peddlers went in those days, which was why he owned a wagon. He had made his money by chasing every chance of a sale like a dog chasing a rat, and that day there had been a lot of customers come along late in the day, which was why he was still out in the woods when night fell.

So Hogan huddled down on his seat, kept his hand on his sword-hilt, and listened for wolves. There, on the road in front of him, was a carriage with a wheel twisted askew. For all that, it was canted and not going anywhere, its horses restless and skittish, and its driver and footman clearly unhappy, it seemed to Hogan to be the most beautiful carriage that he had ever seen. The moonlight glinted off the gilding on its lacquered body. Curtains of silk brocade covered its windows.

The horses that drew it were long-maned grays. Even its wheels were large and slender, with rims that seemed to have been forged of something finer than mere iron. But whatever they were made of, one had suffered badly from a deep pothole which Hogan knew of old and always steered around. Now, Hogan was a decent man, and seeing the two tall, handsome fellows scratching their heads helplessly, he thought to see if he could help.

So, he stopped his cart, hitched his horse to a nearby branch, and sauntered over. And so began his tale. In ages where human or animal muscle-power is the only thing generally available to propel vehicles, and roads are often little more than dirt tracks, land vehicles are inherently limited.

Carts and carriages are the largest feasible conveyances for the conditions, and chariots are the only military type that historically saw widespread use. However, carts and wagons are essential for goods transport in many places, and coaches of some kind may be a major form of long-distance transport. Human Civilian Vehicles Some cultures managed quite well without many wheeled vehicles.

Historically, for practical reasons, the medieval Middle East got by mostly with pack animals, and preColumbian New World civilizations never really developed the wheel at all. In others, wheels were crucial. The vehicles in this section may not seem very exciting, but they can be an important part of setting furniture. See p. Cargo Carts and Wagons Simple wheeled vehicles are essential to many farmers.

Smallholders who works the land solely to feed their families may not need one, but anyone hauling significant loads of grain or fruit to store in a barn or sell in a nearby town will find it handy to have something to move quantities of goods. Adventurers in a fantasy setting might end up hiding on a cart under a load of crops to infiltrate a town, or press a wagon into service as an improvised barricade, while colonists crossing a wilderness might circle their wagons, in best Old West style, if they come under attack.

A cart is a simple two-wheeled vehicle pulled by one or two animals, while a wagon is larger, with four wheels and generally at least two draft animals. The driver of a cart can walk in front and lead the animals, while a wagon driver usually has a seat on board.

Two oxen typically draw the former, while two horses pull the latter. In practice, whatever large animals are best suited to local conditions may be relied on for this purpose.

The heavy wagon is a big four-horse vehicle. However, a TL3 society could build something like this if it needs to. Wagons vary a lot in size. Heavy TL5 wagons could carry as much as 6 tons. Carts and wagons are, realistically, too slow and cumbersome to make for exciting chase scenes.

The driver must also make a control roll p. This takes about half a day for a team of three or four people to remove and stow the running gear and calk the body with tar to prevent leaks. Refitting the wagon on the other side takes as long. Both tasks require a Mechanic Wagons roll. Swimming the draft animals across needs an Animal Handling skill roll. Passenger Vehicles Even once horse-riding is commonplace, coaches and carriages provide the usual form of long-range transport for many people.

For example, steppe nomad families may travel in wagons, with the shepherds and warriors riding out on horseback to look after herds or flocks, guard against enemies, and perhaps conduct raids on others.

Likewise, traveling theatre troupes, low-tech circuses, and well-off itinerant merchants may spend a lot of time on their wagons on the road, even sleeping on or under them between towns. A wealthy household on the move might use wagons to carry their possessions, with some members of the group finding space on the same vehicles. With added structure and some homey fittings, wagons can evolve into early gypsy-style caravans. Although the Romans even seem to have employed purpose-built passenger wagons, with suspension systems, most low-tech wagons have poor or no suspension, making them miserable to ride see Rough Travel, see box.

Travelers may well prefer to walk alongside. Each person of average build who wants to ride in a wagon or cart pp. Rough Travel Historically, travel in pre-modern wheeled vehicles was typically uncomfortable.

Few vehicles had anything in the way of suspension before TL4 though the Celts and Romans may have used some suspension systems at TL2, and the chariot branlant, p. Pioneers heading for the U.

West often walked alongside the wagons rather than riding them. On roads, coaches are faster than walking but if speed is the issue, using animals trained for riding is a better choice when available. To reflect this, the GM may assign a fatigue cost to vehicle travel in any but the best conditions.

Passengers can rest to recover FP and even sleep if they have enough space. Sleep may require the Deep Sleeper perk, but passengers can rest well enough to recover FP. Flat, open plains and meadows may be treated as equal to poor roads rather than off-road conditions, especially if the driver can choose the route. The GM can also impose extra penalties for hot weather, really bad terrain, etc. Do not take this too literally! Such vehicles can generally survive such flat country well enough, although the drivers may have to make frequent control rolls p.

B if they push their luck or drive at top speed. Additionally, some plains and meadows may be treated as equivalent to poor roads. Land Vehicles 5 Examples Chariot Branlant: This is not a chariot as understood today, but a late-medieval luxury vehicle, a predecessor of the carriage.

Its body is suspended between the axles by iron chains, partially damping out bumps that is, TL3 suspension. This version has an open cabin with a fancy awning over cushioned seats for two passengers, and a driver riding on one of the two horses rather than getting in the way of the passengers. Some Roman luxury carriages may have been similar to this, even at TL2. Carriage and Coach: These are from LowTech. Both have bodies suspended on leather straps for greater comfort TL4 suspension.

Although the coach is listed as having an open cabin, those passengers willing to pay more ride inside. In many cases, they are protected from the weather by glazed windows. Court Coach: This is a posh refinement of these concepts: a highly decorated, luxury vehicle with an enclosed, glazed-window cabin for up to four passengers a lady in a big dress or anyone who wants some elbow room can reduce the number.

A fancily uniformed driver and footman ride outside. The driver may be a postilion, who rides on one of the horses instead of sitting atop the coach. This is an application of the Styling rules from Low-Tech, p.

Animal-Powered Vehicles in Collisions Vehicles ramming or colliding with each other or with creatures use the Damage from Collisions rules p. Chariots in particular often consist of lightweight bodies pulled by teams of powerful beasts. To better reflect reality, base the collision damage calculation on the HP of one of the animals the weakest, if there is a difference, but most teams consist of matched animals , multiplied by 1. For even larger teams, use the square root of the number of animals.

Thus, a pair of 18 HP ponies towing a light chariot do collision damage as if a 25 HP object, and a team of four 22 HP horses towing a heavy chariot are treated as 44 HP for this purpose. Harnessing Up The process of attaching draft animals to a vehicle at the start of a journey or job is routine for competent handlers, but takes a little time, which may be significant in action scenes.

For a simplified rule, use the following guidelines. Harnessing and hitching a team of animals to a vehicle requires an appropriate Teamster skill roll.

Normal time for the task is three minutes per animal two minutes to fit the harness to the animal, one to hitch it to the vehicle , but the time spent can be adjusted as per p. Add two minutes per animal to the time if the harness is not in good order, so that it needs disentangling or several straps need to be fastened or adjusted. A normal success simply gets the job done. On a normal failure, the person must restart the whole process.

Load SM Occ. DR Range Cost Loc. In fantasy worlds, military vehicles might have more uses that are exotic; they can certainly look impressive, and they are often associated with deities. Chariots Historical chariots are discussed on p.

Three standard types from there are detailed in the table for reference. The heavy chariot, pulled by four ponies, is built to charge head-on at enemies.

It has a crew of three. Driver, spearman, and shield-bearer are typical, though all sorts of weapon loadouts for the crew are possible. The light chariot, drawn by two horses and crewed by a driver and a warrior, shows up in various roles. It might be constructed well enough not to rate as road-bound p. Even so, Celtic designs may have had basic suspensions to compensate for rough terrain. Heroic warrior PCs should consider taking their drivers as Allies, hopefully with enough smarts to act as tactical advisors.

Note that chariots require a fair amount of space to operate safely and a reasonably level ground, and they cannot turn sharp corners. Taking a chariot down into the dungeon is not an option. Command Platform Even once chariots have ceased to be effective battlefield weapons, a few may show up in armies with the commanding general on board.

A chariot can be a useful platform, lifting the commander above surrounding troops so that the leader can be seen and give speeches. Chariots can provide a better view of the battlefield while looking inspiringly impressive. Scythed Chariots Quite a few modern depictions of chariots show them with scary blades and spikes attached to the wheel hubs or chassis, obviously intended to inflict horrible injuries on enemy troops at close quarters.

There is some historical justification for this; scythed chariots may go back to the Assyrians and were certainly deployed by the ancient Persians. A little evidence exists of them being used by other cultures. Their chief purpose in Persian service seems to have been to break up close-order infantry formations by plowing through them. If they could get enough speed up, they could do serious damage. Disciplined troops could scare off the chariot horses by presenting a solid hedge of spear-points or simply by yelling determined battle cries.

Sometimes, they would part ranks to let the chariots pass harmlessly through to be destroyed at leisure by support troops. In fantasy worlds, of course, scythed chariots might be deadlier weapons, especially if the horses could be magically mind-controlled or shielded from harm, or even replaced entirely by telekinetic magic.

On a close pass, they inflict cutting damage as for a collision p. Cutting damage from collisions is usually half what crushing damage from the same collision would be, but the GM may choose to ignore that rule in cinematic games to make scythed chariots terrifying. Unlike most cutting attacks, this damage can cause knockback p. If a victim is knocked down or back, has a body part cut off, or is killed by the attack, that person falls, is thrown away from the chariot, or is cut through.

Otherwise, the chariot must make a HT roll or the scythe on that side breaks off, and the chariot driver must make a control roll p. B to avoid being thrown off-course by the impact. It otherwise uses the same rules as above. It includes Archimedes' reflective heat rays, Leonardo da Vinci's multi-barreled cannons, impenetrable linen armor, and other creations that never caught on. Privacy Policy Contact Us.



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